![]() ![]() As you pass from system to system you encounter pirates, stations, distress calls and enemy ships who will all test your ship to its limits.Īs you defeat enemies or complete simple quests you receive scrap, fuel, missiles and drone parts as rewards. Your tasks are to take your initial ship with its starter shields, weapons, and limited crew of three and move through each sector towards your goal. This involves moving your ship from sector to sector while the Rebel fleet continuously pursues you. Your goal is to deliver the plans while staying one step ahead of the Rebels. FTL has you playing as the crew of the Kestrel, a moderately outfitted ship that has plans the Rebel fleet want badly. Let’s step back a bit and explain the premise of the game itself. It is also a game that literally has perma-death as a feature of the design. It is also an early Kickstarter game project that truly delivered on its promise.Īt its heart FTL: Faster Than Light is a throwback to game design of 10-15 years ago when there were very few tutorials, you learned as you played and experimented. But every now and then brilliant independent games like Bastion, Braid and currently FTL: Faster Than Light by Subset Games push all of those mega-budget cross platform games aside and devour all of my time.įTL is a simply executed but brutally challenging game that is one of the most satisfying experiences I have had in some time. If you want a game that doesn't pull its punches, then take a look at those listed below.Most of my gaming experience is playing huge triple-A blockbusters, games like Halo 4, Mass Effect 3, and Batman Arkham City. This keeps pulling you back in over and over again, just to get a bit extra out of the game. In others you will keep dying to that one enemy, driving you to find a way to kill him. In some quests you will keep failing by the narrowest of margins. You can beat them a thousand times over, die a million more, but you will find new stories awaiting you. Perhaps the greatest appeal of games like FTL Faster Than Light lies in their sheer replay value. Yet, because of this simplicity, the gameplay proves to be harsh but never unfair to the point of cheating. Without a lot of luck and plenty of skill, you are going to be constantly outgunned at every turn. You will rarely find that a battle is ever weighted in your favour. Something you will need given the sheer volume of uphill battles you're certain to run into. It offers a simple start, allowing you to focus upon rapid decision making. If a gun explodes then trying to fire it is a bad idea. ![]() If your engines explode you can no longer dodge incoming fire. If you lose O2, your crew will choke to death. The act of piloting a ship might seem like it would require a complex series of menus, but it's more a case of keeping track of key systems. This is as true of the quests as it is the core mechanics. Other releases cite complex storytelling as a driving point, but games like FTL: Faster Than Light thrive on simple ideas leaving a massive impact. Even without a full story, a costly battle will define how you approach future challenges. Each is a link in a chain of hundreds of minor engagements, and every one can alter your path in some way. Each is a cluster various side-quests and odd situations, balanced to have a risk factor involved. The beauty of games like FTL Faster Than Light is that no single story is the same, as each will branch out and alter. It's just you, a ship, and the challenge of earning enough money to keep it flying. They are equal parts survival, RPG decision making and turn based tactics experience. They are unafraid to show you just how harsh their world is and will not pull their punches. Games like FTL Faster Than Light live on these moments. Many will die, but enough will remain to continue your mission. You try not to think of those men as you order power diverted from life support to the main guns. Those few left alive fight to desperately contain the threat. The blazing inferno in engineering has claimed the lives of half your crew. It opens fire, blasting away at your vessel with its forwards guns. The last enemy cruiser powers past the wreckage of its three comrades.
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